Atomic Heart, the first-person shooter game due to launch on February 21st, promises to be a tech powerhouse on PC with support for cutting-edge technologies like NVIDIA DLSS3 and ray traced reflections, ambient occlusion, shadows, and global illumination.
Will the game support ray tracing on PlayStation 5 and Xbox Series X, though? In our new interview, Mundfish Founder and Game Director Robert Bagratuni confirmed consoles wouldn’t feature ray tracing at launch, though he promised solid optimization.
The difference between the next-generation consoles and the PC version of Atomic Heart is that high-end PCs will, of course, provide higher frame rate and higher quality since we also have higher graphics preset on PC.
We are constantly implementing the latest available complementary technologies in the game and some replace each other. The consoles will not support RT for now, but we strive to give our players the best and most optimized visual experience possible. Rest assured, players will experience the most complementary and advanced graphical result.
That being said, the Gen9 graphics preset is pretty much balanced, and it looks close enough to a high-end PC in terms of overall visual quality! We worked a lot on optimization for consoles, providing one graphical mode with dynamic 4K 60FPS and even native 4K with a solid 60FPS in some parts of Atomic Heart. We’re also looking to continue to bring more performance enhancements in the future and will keep you posted when we do.
The Xbox Series S will have Full HD and 60FPS.
We also inquired regarding the field of view (FoV). Atomic Heart won’t have any settings for it on consoles or PC, though the latter version will likely be modded shortly after launch.
Atomic Heart already features a wide FoV, higher than many other games, so it was not included in the settings on consoles and PC.
Atomic Heart launches on February 21st for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series S|X.