- EA’s $280 million profit marked a 30% fall in its Q1 2025
- The company generated $1.66 billion in revenue at a 13% year-on-year fall
Get Industry News In Your Inbox…
Sign Up Today
Electronic Arts generated $280 million in profit during the first quarter of its 2025 fiscal year, a figure that’s down 30% year-on-year.
This represents quite the fall from $402 million profit recorded in Q1 2024, and serves as a pointer toward broader declines across revenue, live services, net bookings and diluted earnings per share.
Even so, EA chairman and CEO Andrew P. Wilson called Q1 2025 an “incredible” quarter for the company, with results actually exceeding expectations and EA Sports FC Mobile achieving record net bookings.
An “incredible” quarter?
In the three months up to June 20th, 2024, EA generated $1.66 billion in revenue at a 13% year-on-year decline, with net bookings down 20% to $1.26 billion. Guidance for the quarter forecast a high-end range of $1.25 billion in net bookings, so despite that 20% year-on-year fall, EA did manage to outperform expectations.
But, surpassing those predictions or not, net bookings did ultimately fall, and this was largely a result of fewer full game sales – down from $443 million to $250 million at a 58% year-on-year decline.
After all EA launched only EA Sports F1 24 and Tales of Kenzera: Zau during the period, and so had only two brand-new titles to lean on for full game sale surges.
Elsewhere live service revenue also fell, but only by 7% – from $1.48 billion in Q1 2024 to $1.41 billion in Q1 2025.
Diluted earnings per share were down too, from $1.47 million to $1.04 million.
But it’s not all downturn. Certain individual titles did exceed themselves in the latest quarter, such as FC Online and FC Mobile Madden NFL 24. FC Online posted record Q1 net bookings while Madden saw net bookings growth in the “double digits”, plus a year-on-year rise in its number of weekly average users in Ultimate Team.
However, it’s console and PC that remain the strongest performers for the company with console sales contributing $1 billion, PC $365 million and mobile in third place at $290 million.
“A strong start”
“EA delivered a strong start to FY25, beating net bookings guidance as we continue to execute across our business. Our focus on delivering bigger, bolder, and more connected experiences for our players has never been sharper and is illustrated by the record-breaking launch of EA Sports College Football 25 as we head into another historic Q2 sports season at EA,” said Wilson.
During the earnings call to discuss these latest figures, Wilson added: “If you look at our biggest franchises, FC being the biggest, of course, we have modalities of play across premium, across free-to-play, across live service, across console, across PC, across mobile.”
Also on the call EA executive VP and CFO Stuart Canfield discussed mobile games as an “important entry point” for the company’s largest series. He noted: “EA Sports FC Mobile delivered a record Q1 net bookings result, benefiting from double-digit growth in spender acquisition as a result of gameplay improvements and real-life events.
“FC Mobile is the blueprint for our mobile strategy, grounded in leveraging the expanded access points offered via the mobile platform to continue to grow our largest franchises.”
EA paid over $60 million to its senior executives in FY2024, revealed shortly after 5% of staff were laid off.