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To help get you primed and ready for another week in mobile gaming, we’ve curated the biggest stories you need to know from the last seven days.
1) Zenless Zone Zero surpasses $150 million, but it’s no Genshin Impact…
HoYoverse’s Zenless Zone Zero surpassed $150 million in gross revenue on mobile within three months of launch, but has been a smaller success than its forebears thus far.
Comparing the studio’s RPGs, Genshin Impact and Honkai: Star Rail each surpassed $150 million in their first three weeks on mobile, and Genshin Impact was over halfway to $1 billion three months in, making them much greater hits at a much faster pace.
2) Balatro approaches $1 million in seven days on mobile
Solo developer LocalThunk’s roguelike card game Balatro generated almost $1 million in its first seven days on mobile.
Ranking as Google Play’s top paid card game and Apple’s App Store’s number one strategy game, the indie title has found popularity despite requiring a $9.99 payment upfront. Its biggest audience so far is the US.
3) The Sims Labs: Town Stories appears on the Google Play Store
The Sims Labs: Town Stories is bringing another entry in the popular franchise to mobile as part of EA’s playtesting programme. Those who sign up have a chance to playtest new ideas in The Sims franchise, and in this case that new idea is on the Google Play Store.
Images on the store page show Sim creation and interaction, as well as building and decorating a home.
4) Tim Sweeney: “I have no regrets” over Epic Games’ costly legal battles with Apple and Google
Epic Games CEO Tim Sweeney has “no regrets” over legal battles against Apple and Google despite their “significant” costs.
Sweeney said that Epic would have made more money if it hadn’t brought lawsuits against the tech conglomerates, but that “Epic and every developer in the entire industry will be vastly better off” for these ongoing battles.
5) Krafton’s PUBG Studios set to “faithfully reinterpret” Palworld as a mobile game
Palworld is officially making its way to mobile through a deal between developer Pocket Pair and PUBG publisher Krafton. The adaptation is being developed by the PUBG Studios team.
Palworld’s mobile iteration will “faithfully reinterpret” its PC and console version, indicating this won’t be a direct port, but it will “implement the original’s main fun elements to fit the mobile environment”.