- Former Supercell and King developers have co-founded a new studio making multiplayer games
- The start-up aims to “create games worth sharing”
Get Industry News In Your Inbox…
Sign Up Today
Former Supercell and King developers have formed a new multiplayer start-up called Antihero Studios, on a mission to “create games worth sharing” on mobile.
Supercell’s former senior game designer Frank Yan is among the co-founders, stepping down from his position at the Clash of Clans maker after two-and-a-half years. He will serve as chief product officer at the start-up, working alongside ex-Supercell creative director Brice Laville Saint-Martin.
The studio’s third co-founder, Andre Parodi, brings over a decade’s games industry experience from King and Bandai Namco.
Industry inspiration
Antihero’s mission is to create multiplayer games that are socially engaging, determined to avoid overreliance on performance marketing and to instead create something “inspiring”.
Ahead of Antihero’s seed round, former Scopely and Socialpoint employees Hadrian Semroud and Gonzalo Martinez have already joined as CPO and lead frontend engineer respectively, sharing in the start-up’s vision.
“As I observed VCs backing more and more performance marketing-driven mobile gaming start-ups, I realised that we were failing to build an inspiring future for our industry,” Laville Saint-Martin posted on LinkedIn.
“This realisation broke my heart, and it still makes me emotional as I write this. What a missed opportunity to inspire players on the world’s most popular gaming platform.
“We are on a mission to create games worth sharing and remembering, to drive gaming culture forward. Our goal is to generate organic growth, lower CPI, and increase LTV through socially engaging multiplayer games and brand loyalty, taking the best from our industry and drawing inspiration from others to learn how to disrupt our own.”
A call to co-found
As for Yan, he began his career in games as the co-founder of Rolling Biscuit Games in 2014. There he developed a live service RPG called Monbattle, which “didn’t find an audience” but formed the basis of an “amazing” journey into the industry.
Since then, he has gained almost six years’ experience at Blizzard Entertainment in a range of roles – including senior game systems designer on Hearthstone. In his recent stint at Supercell, Yan had a particular focus on system design, virtual economy and monetisation on Brawl Stars, a title that has seen a stark resurgence in 2024.
“Over the last 10 year, I was fortunate to have worked with exceptional game makers and learned how to build socially compelling games. About the importance of gameplay-first design even when there isn’t clear data. About what makes games spread,” he posted on LinkedIn.
“Slowly but surely, a calling to the games start-up world emerged again … At Antihero, our mission is clear: to create ‘Games Worth Sharing’ by building multiplayer games that not only to connect people, but allowing them to become lifelong friends. I hope to bring the insights from ESG, Blizzard and Supercell to push multiplayer gaming to the next level.”