Atomfall publisher and developer Rebellion has announced that their new post-apocalyptic adventure in the British countryside has attracted more than 2 million players within the game’s first month.
Rebellion also shared a few in-game statistics about how players have been interacting with Atomfall, like the fact that players have killed more than 5.9 million enemies with cricket bats, ordered over 250,000 pints of beer, drunk 500,000 cups of tea and died from rat swarms more than 420,000 times. Rebellion also pointed out that ‘tin of meat’ is players’ preferred in-game food choice, with more than 14.1 million tins of meat being consumed so far.
In the game’s opening weekend, Atomfall surpassed 1.5 million players, so it’s not surprising that it went well past 2 million within its first month of launch.
It should also be pointed out that part of Atomfall reaching the audience it has is due in part to the game being available on Xbox Game Pass from day one. Still, even considering its inclusion in Microsoft’s subscription service, 2 million players in weeks for a brand-new game is still an incredible feat.
Just one year ago, at the time of writing, there were no Fallout-esque games that took the adventure across the pond to the United Kingdom. Now, with the release of Fallout: London last July and Atomfall, we have two of them. This brings up an interesting point as to whether we’ll start to see the same kind of post-nuclear apocalypse setting happening outside the United States more often.
In our review of Atomfall, we said, “Atomfall is a thoroughly enjoyable game which looks and plays well, and offers a compelling narrative with surrounding exploration to keep you entertained. It’s well-polished, offers good replay value, and encourages you to do things a little different, and isn’t bad on the eyes either, with a good design that allows it to both look good and support last-gen consoles.”