A new update is live in Call of Duty: Modern Warfare 2 and Warzone, and the patch notes detail a few bug fixes and major weapon balancing for some overpowered weapons, including the Akimbo Snakeshot Basilisk.
The Basilisk, FTAC Siege, and X13 Auto pistols have all held a reign of terror in Warzone and multiplayer, but the July 24 patch notes confirm nerfs for all three handguns. The Akimbo Snakeshot variant of the Basilisk has been deleting players in battle royale, but the developer says it fixed an issue that caused the akimbo version to have a higher damage profile than intended. The FTAC Siege and the X13 Auto pistols both received a nerf to the maximum damage, and an issue was also corrected that caused the X13 Auto’s damage profile to be too high.
Another major nerf is to Season 4’s new MX Guardian shotgun. The weapon now has decreased maximum damage, close-mid damage, mid damage, mid-far damage, and its minimum damage. The 12 Gauge Dragon’s Breath ammunition type was also nerfed for both the MX Guardian and the KV Broadside shotgun.
Call of Duty’s crossover with The Boys lets players use Temp V-inspired superpowers in Warzone, but the new update addresses an issue that previously caused players to have infinite superpowered jumps by using a second Temp V field upgrade.
Additionally, the update fixes an issue where snipers rifles with high explosive ammo types could be found as ground loot in Warzone’s Ranked Play matches. It also squashes a bug that prevented some players from viewing the battle pass map.
The full list of weapon changes and bug fixes can be found below, as shared by Activision.
In other news, a Call of Duty board game was recently announced, which is being funded through a Kickstarter campaign.
GLOBAL
BUG FIXES
- Fixed an issue impacting some Players receiving Battle Pass rewards correctly
- Fixed an issue where some Players couldn’t open the Battle Pass
- Fixed an issue where the Player couldn’t access Division Rewards in Career & Rewards in Warzone Ranked Play
WARZONE
WEAPONS
» Assault Rifles «
- Lachmann-556
- Maximum Damage decreased
- Mid-far Damage increased
- Headshot Multiplier decreased
- Neck Multiplier decreased
- Upper Torso Multiplier decreased
- M4
- Upper Torso Multiplier decreased
- Lower Torso Multiplier decreased
- TAQ-56
- Headshot Multiplier decreased
- Tempus Razorback
- Minimum Damage increased
- Limb Multipliers increased
» Battle Rifles «
- Cronen Squall (Full Auto)
- Maximum Damage decreased
- Close-mid Damage decreased
- Damage step added at Mid-range
- Minimum Damage decreased
- Headshot Multiplier decreased
» Handguns «
- Basilisk
- Fixed an issue with the Akimbo Snakeshot Basilisk where its damage profile was higher than intended
- X13 Auto
- Fixed an issue that caused the X13 Auto’s damage profile to be higher than intended
- Maximum Damage decreased
» Shotguns «
- MX Guardian
- Maximum Damage decreased
- Close-mid Damage decreased
- Mid Damage decreased
- Mid-far Damage decreased
- Minimum Damage decreased
» Submachine Guns «
- ISO 45
- Fixed an issue with the ISO 45 causing its upper right leg damage to be lower than intended
Attachments
Ammunition
- KV Broadside
- 12 Gauge Dragon’s Breath
- Close-mid damage decreased
- 12 Gauge Dragon’s Breath
- MX Guardian
- 12 Gauge Dragon’s Breath
- Maximum Damage decreased
- Close-mid Damage decreased
- Mid Damage decreased
- Maximum Damage Range increased
- Close-mid Damage Range increased
- Mid Damage Range decreased
- Minimum Damage Range decreased
- 12 Gauge Dragon’s Breath
BUG FIXES
- Fixed an issue where Snipers with High Explosive rounds could be found from Ground Loot in Ranked Play matches
- Fixed an issue where, after the Player’s squad was eliminated, the Player left the match and received a prompt to rejoin the match
- Fixed an issue where Players were able to have infinite Super Jumps by using a second Temp V field upgrade
- Fixed an issue where equipping the Semi-Auto Trigger on the MX Guardian shotgun will cause the range to reduce severely while fighting AI in DMZ
- Fixed an issue where the Squad Loadout crate is missing the in-world icon until it is pinged
- Fixed an issue that prevented Players from being able to use the Gulag Token if they lost the Gulag previously in the match
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