The creator of the paid Starfield DLSS 3 Frame Generation mod, PureDark, has said that he will be placing “hidden mines” in his future mods after his Starfield mod got cracked.
Before the global launch of Starfield this month, known modder ‘PureDark’ released a DLSS 3 frame generation mod in the absence of official DLSS support. This paid mod followed after the modder released a free FSR 2 replacement mod in the form of his Starfield DLSS 2 and XeSS mod. Released on the modder’s Patreon, ‘PureDark’ added Digital Rights Management (DRM) authentication to his paid DLSS 3 mod. Unfortunately for ‘PureDark’, the mod was cracked within a day or two after many ‘fans’ criticized the mod creator for including DRM authentication on a paid mod.
In an interview with IGN, ‘PureDark’ has now commented on his mod being cracked, and has said that future “hidden” mines will cause future mods to sometimes work, fail, crash, and whatnot.
“It was expected since it was something I put together within a day or two, but I did get enough patrons so it’s done its job”, the modder told IGN. “So from now on I will place hidden mines in all my mods to make it harder for these people. They might be able to find and bypass some of them, but they will never know if they have found all of them. The cracked mods will sometimes work, sometimes fail, sometimes work but [be] very wonky, sometimes even crash and they won’t even know if it’s a bug or just them using the cracked version, and they will never have the support I’ve been always providing to my subscribers.”
Meanwhile, following the release of PureDark’s paid DLSS3 Frame Generation mod, modder ‘LukeFZ’ released his own free DLSS 3 Frame Generation mod for Starfield. While many seem to suggest that this free mod was released as a reaction to the paid mod from ‘PureDark’, this doesn’t seem be to the case. Instead, ‘LukeFZ’ released his mod because Starfield (as well as other games) didn’t initially support the upscaling and image enhancement tech from NVIDIA. “My motivation for making the mod was mainly based on it being an experience to try out something new,” LukeFZ told IGN. “I read about all the commotion about mods implementing DLSS and DLSS Frame Generation in games that did not support it initially, and I found the concept very intriguing. I had never written any ‘real’ big mods before — normally I develop tools and other things designed to help modders, among other projects — and I saw it as a learning experience of both writing an interesting mod for a game and learning a bit about graphics programming.”
It will be interesting to see how the community will react to PureDark’s “hidden mines” in his future mods. We’ll update you as soon as learn more.