Norwegian developer Red Thread Games (Dreamfall Chapters, Draugen) and publisher Quantic Dream have unveiled the release date of Dustborn during the Future Games Show – Spring Edition.
The game, originally scheduled to launch in early 2024, will now launch on August 20 for PC (Steam), PlayStation 5, PlayStation 4, Xbox Series S/X, and Xbox One. The digital versions will be priced at $29.99, while a physical edition priced at $39.99 will be released with the following perks:
- 2 postcards from key locations visited by the crew;
- A map of the American Republic, listing all the pitstops the crew has to make before arriving to their final destination;
- A 32-page prequel comic book about the crew’s life before accepting this risky mission;
- Stickers of iconic elements from the game.
Red Thread’s Creative Director Ragnar Tørnquist said in a statement:
Dustborn builds on our experience creating single-player, narrative-driven projects such as Draugen or The Dreamfall Chapters, and gave us a chance to explore the action/adventure genre. It is, first and foremost, a character-driven game about people and the power of words. Dustborn is all about understanding your crew, their relationships, and how your words shape the world around you. We cannot wait for players to embark on this bonkers road trip.
The game marks Red Thread’s first foray into the action/adventure genre. Speaking in an interview with Wccftech, Tørnquist explained:
Dustborn is very different from the stuff we’ve done in the past in some ways. In other ways, it is very alike what we’ve done in the past, being a story driven single player game. This time, it’s an action/adventure. There’s more emphasis on action, and it’s also a road trip, which is hugely important. We wanted to create something fresh and different and varied and a bit crazy in a marketplace where we have a lot of games doing the exact same thing, looking very alike.
I think it’s refreshing to get something that includes all these gameplay modes, and we haven’t even shown you everything. There are definitely some features that we’re still keeping hidden. It’s been fun to make. It’s been a new challenge for us, especially to craft the combat, because we’ve focused a lot more on storytelling and choices and consequences in the past. This time we’re going a route that’s much more about relationships and about action and the road trip. Again, it feels great to do something new.