FromSoftware has deployed Elden Ring patch 1.10.1 for Steam, which updates the game’s anti-cheat service.
Valve’s Steam OS recently received an update, and in order to support this updated operating system, FromSoftware has released an update for Elden Ring’s Easy anti-cheat. As far as the official release notes go, this is the only change that this update brings. So don’t expect much from this new update. For the sake of completeness, we’ve included the notes below:
Elden Ring Patch 1.10.1 Notes (Steam)
Easy Anti-Cheat update to support the Steam OS update.
The version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 1.10.1
Regulation Ver. 1.10
We will continue to provide improvement updates in the future so you can enjoy ELDEN RING more comfortably.
For those unaware, Easy Anti-Cheat is a middleware solution for games designed to counter hacking and cheating in multiplayer titles. Numerous games make use of the service, including Apex Legends, Gears 5, For Honor, Fortnite, The Division 2, Dead by Daylight, and various others.
Elden Ring is available now for PC and consoles. Here’s what we wrote about FromSoftware’s masterpiece in our launch review back in 2022:
“Elden Ring’s combat mechanics would have been great even if they were the same ones featured in Dark Souls 3, but From Software went the extra mile and tweaked them in a lot of interesting ways, granting players an amazing degree of freedom”, we wrote back then. “Combat, at its heart, is still the same stamina-based system where pretty much every action requires stamina, but the number of combat options has been exponentially increased. Weapon Arts, for example, are more varied than ever and can be switched out easily with the new Ash of War mechanics, which also let players change the affinity of the weapon, thus which stats it scales with, with the added benefit that it can be done without having to use items or spend Runes. Magic spells, divided into Faith-based incantations and Intelligence-based Sorceries, are incredibly varied and generally all very useful. Weapons are just as varied, highlighting the whole system’s versatility. The return of a proper, working Poise value, which determines how often the player’s action can be interrupted by an enemy’s attack, and the introduction of a Super Armor hidden value that breaks the enemy’s stance once depleted, make tanky and heavy builds as viable as the more agile ones.”