The Fallout London total conversion mod for Fallout 4 was supposed to launch on St. George’s Day, April 23rd, but Bethesda’s next-generation update disrupted those plans.
We last heard from the team over a month ago when they announced the inevitable delay without being able to nail down another date. This morning, Project Manager Dean Carter (known online as Prilladog) posted an update on the Fallout London Discord channel. To be clear, the message isn’t mainly about the release date; it is instead an endorsement of GOG, which helped the Fallout London team a lot with the mod’s distribution. The update also links to a new interview posted on The Gamer featuring both GOG and Dean Carter himself. The Project Manager said:
We initiated discussions with GOG to release Fallout London after Nexus faced challenges hosting the files. Without the combined help of Nexus Mods and GOG, releasing Fallout: London wouldn’t be possible.
However, right after linking to the article, Prilladog also wrote, ‘We hope not long now—fingers crossed.’ While not exactly a confirmation, it does hint at a forthcoming resolution of the compatibility issues with the new version of Fallout 4.
As a reminder, Fallout London is a fan-made game-sized mod that imagines how the UK’s capital would fare following the nuclear apocalypse (something that Bethesda doesn’t intend to do in the foreseeable future, as Todd Howard recently confirmed the studio will stick to US settings). It is set in 2237, between the first and second installments and around fifty years before Fallout 4.
According to Team FOLON, the FEV (Forced Evolutionary Virus) wouldn’t have made it to the UK, so don’t expect to encounter Deathclaws, Super Mutants, and the like. Similarly, there is no Vault-Tec in the UK, though there will be underground shelters. The factions are also entirely new, so players won’t find the Enclave, the Brotherhood of Steel, the Institute, et cetera.
In terms of size, Fallout London is massive. Its playable space will be the size of the base Fallout 4 game plus the Far Harbor DLC. Fans can also look forward to 53 main quests, 35 side quests, 25 faction quests, 64 miscellaneous quests, 16 branching gang quests, 7 companions (5 of which are fully voiced with detailed relationship levels and their own companion quests), over 90K recorded voice lines (1.5x the number of lines in Fallout New Vegas or The Elder Scrolls V: Skyrim and only slightly less than Fallout 4, with the difference that Bethesda’s game had a voiced protagonist and Fallout London does not), a revamped crafting system for ammo, an overhauled perk and dialogue system with skill and perk checks during dialogues, new player animations such as ladder climbing and swimming, fast travel options such as trains, taxis, and boats, dynamic weather, new smoking mechanics, and playable guitars. To play the mod, you must own Fallout 4 and all of its DLCs.
In other Fallout news, the franchise is about to land in Fortnite.