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Pocket Gamer Connects, the leading international conference series for the global games industry is coming back to London on January 20th and 21st, 2025.
This must attend event will unite more than 2,750 industry professionals for two days of learning, pitching and networking. Attendees will dive into 20 expertly curated conference tracks exploring the latest trends in mobile, PC, console, web3, AI and beyond.
One of the incredible speakers taking part is Filuta AI CEO Filip Dvorak, who will be exploring the uses of AI within a game development.
PocketGamer.biz spoke to Dvorak to discuss the ongoing evolution of AI and where he sees it impacting studios worldwide.
PocketGamer.biz: Tell us a little about yourself
Filip Dvorak: I’m a leading artificial intelligence expert from the Czech Republic.
I have worked as a researcher and developer for major Silicon Valley companies, including Google and Microsoft, and have been involved in several AI startups in the San Francisco Bay Area, some of which led to successful acquisitions.
After obtaining two doctorates from Charles University in Prague, I conducted research and taught at the University of Toronto and the Palo Alto Research Centre.
In September 2022, I founded Filuta AI, a startup specializing in composite artificial intelligence and advanced AI planning techniques, with a particular focus on gaming QA.
What are you speaking about at Pocket Gamer Connects London?
Decades of research in Planning Agents for autonomous control in Earth’s orbit and space started to be leveraged in industries on Earth, from healthcare and manufacturing up to automated gameplaying.
In this talk, we show how Planning Agents can exponentially reduce efforts in maintaining test scripts, reduce the total time of game testing by an order of magnitude, continually evaluate the cognitive complexity of gameplay, and how automated domain synthesis and large language models minimise the efforts needed for integrating Planning Agents into games at any stage of development.
What’s the most common mistake you see being made in the games sector?
Underestimating the quality assurance.
What’s the most important key performance indicator (KPI) for you – and why?
Maximising value delivered by our AI Agents.
What is the most overhyped trend from the last 12 months – and why?
Generative AI – it provides value, but it is not the holy grail of AI.
What key trend should we be paying attention to in the next 12 months?
Composite AI.
What do you enjoy most about working in the mobile games industry?
The creativity of the people in the industry.
What’s the best piece of advice you’ve ever received that you can pass on to others?
Iterate fast, break things, generate impact.
What was the fundamental appeal of the mobile games industry that brought you to it?
It is becoming the primary gaming market.
What topics do you want to hear more about at industry events?
Quality assurance.
Can people get in touch with you at the event? What sort of people would you like to connect with?
Yes, publishers, CTOs, QA Leads, developers.
What is a good way for attendees to prepare for your discussion?
Sophisticated test-cases have historically presented a challenge for human testers.