To help get you primed and ready for another week in mobile gaming, we’ve curated the biggest stories you need to know from the last seven days.
Super Smash Bros. creator Masahiro Sakurai took to his YouTube channel to share his advice for releasing games: launch them in “perfect shape” or risk losing players.
To achieve this, developers must “already know what the finished game will be and how to make it happen.” He felt, however, this was “all but impossible with modern titles”.
2) Zenless Zone Zero has earned almost $25 million in five days
HoYoverse’s latest big launch Zenless Zone Zero earned $5 million per day on average in its first five days, according to AppMagic data estimates. The developer itself also said the title has raced past 50 million downloads worldwide in just 72 hours.
3) Pokémon Sleep earns $100 million with its eyes shut
The Pokémon Company’s wellbeing app Pokémon Sleep has surpassed $100 million in its first year, making it one of the most successful mobile titles to use the IP.
4) How Rockbite Games escaped closure, found a publisher, and earned a hit
Rockbite Games founders Avetis Zakharyan and Gevorg Kopalyan shared the candid story of how the studio went from near closure to finding success in the mobile market.
“If we hadn’t made some typical startup mistakes and faced a few fears, we might have hit it big sooner. We had one successful project before, but the profits from that went in the wrong direction. We’re sure other studios can learn from our experience.”
5) Toon Blast surpasses $2.5 billion with newfound revenue resurgence
Peak Games’ Toon Blast is one of the most successful mobile puzzle games in the world. In 2024, it still found a way to boost its revenue even further as it hit $2.6 billion in lifetime player spending. We took a look at the data and asked the studio’s CEO Omer Inonu how it happened.