More than 1,500 attendees will head to Finland this October 1st and 2nd for our Pocket Gamer Connects Helsinki two-day games industry conference.
As well as the 18-track schedule delivered by some 200 expert speakers, the event also offers a range of fringe events that tend to focus providing opportunities for attending game developers.
Chief amongst these are the Big Indie Pitches, which come in both Mobile and PC + Console editions and are now open for applications.
They offer shortlisted developers a chance to impress some of the biggest experts the industry has to offer (think journalists, publishers, investors, and notable indies) who’ll be there to answer questions and give expert insight on the participating games.
Our unique speed dating format gives each developer five minutes with every panel of expert judges, meaning entrants come away with direct and useful feedback from the event.
The winners get all that too, but also get featured across Steel Media’s network of websites, making this an excellent opportunity to grab a limelight moment for your game.
Don’t take our word for it, though…
Past Big Indie Pitch participants say:
“It’s a great way to focus on what’s most important in my game. I get excited about Unnatural Disaster, so it’s easy to go on about it. But the pitch lasts just five minutes so I had to jump right in with the pillars of my game, what makes it stand out, and highlight the most compelling parts. Which is coincidentally exactly what you need for good marketing! And on the subject of honest feedback, it’s hard to beat a Shark Tank full of video game publishers!
“I’ve done the Big Indie Pitch twice now, and meeting the other developers in the waiting room was a highlight both times. The first time we ended up introduced to a bunch of devs we didn’t know right in our own backyard. The second became an impromptu game trailer review, with everyone sharing their videos and suggesting improvements. It was really insightful!”
Kevin Tarchenski, Rumor Games – first place at The Digital Big Indie Pitch #3 (Mobile)
“There’s an intrinsically satisfying quality to having your work judged. When I’m working through a marathon sprint, I’m hyper-critical of my work and often worry about whether or not it’s good enough.
“It’s validating to receive feedback, to be recognised by industry experts, to feel that your work creates the kind of impact that you intended. It’s also valuable to get realistic calibrations from the judges on what I should expect and what I should consider doing to improve.”
Ross Przybylski, D20Studios, third place at The Digital Big Indie Pitch #7 (Mobile Edition)
“Aside from building Miracle Tea’s pitching mileage, morale and confidence in our game. Big Indie Pitch has already opened up a handful of opportunities with publishers and press. We got put in contact with the charity organisation Safe In Our World who’s currently writing us a piece on Ruya and Alula as a result of a meeting we had from the PGC Digital #4 event in early November. This wouldn’t have happened without Big Indie Pitch so thank you! Beyond this, we still hope to gain contact with potential platforms and investors to help grow further support for Alula and see us launch on time.”
Bradley Smith, Miracle Tea, first place at The Digital Big Indie Pitch #4 (Mobile Edition)
Head to PGC Helsinki
Tickets to PG Connects Helsinki are currently available at the Early Bird rate so it’s a smart time for indies to secure their spot (remember you need to be registered for the conference in order to apply for any fringe event, including The Very Big Indie Pitch).
If you’re already registered, you can skip the formalities and apply directly here.