Warhorse Studios and developer Deep Silver have made the decision to move up the Kingdom Come: Deliverance II release date from February 11, 2025, to February 4, 2025. If that is the case, it means that they must be confident in how the game is currently shaping up and feel that it’s already in a highly polished state. It has been confirmed that Kingdom Come: Deliverance II has gone gold already, meaning that the main chunk of development has finished, and they are just working on bug fixes and tiny polishes. For those interested in the game, it’s set to be released on PlayStation 5, Xbox Series X|S, and PC via Steam and the Epic Games Store.
Apparently there is some more exciting news that is set to be released by Warhorse Studios and Deep Silver in the coming days, including a new story trailer, which will be premiering tomorrow. When the trailer goes live, the console and PC specifications will be released, which will include information about the PlayStation 5 Pro enhancements, as well as how the Quality and Performance modes will affect the game on console.
Kingdom Come: Deliverance was an incredibly popular game, so it’s no surprise that Kingdom Come: Deliverance II is shaping up to be a fantastic game with a lot of love poured into it. The team behind it has put a lot of effort into making it historically accurate, and Chris Wray previewed the game just three months ago, where he talks about his thoughts and feelings on playing the game, which you can read here.
In the lead-up to the release of Kingdom Come: Deliverance II, the team has been dropping details left and right about the game, including lengthy videos that showcase some of the gameplay that players can expect to experience for themselves when the game releases in February. This is a game that has been covered extensively on this site, from Q&As to the preview to talking about how the first Kingdom Come: Deliverance has managed to sell eight million copies thus far.
Most recently, Warhorse Studios and Deep Silver released a 43-minute gameplay video, which was featured in December’s IGN First. While the developers had the option to swap over to Unreal Engine, much like many developers in current-day game development, they decided to keep using Crytek’s CryEngine, and the game is still shaping up to look stunning and immersive for those history buffs out there.