Kunitsu-Gami: Path of the Goddess
July 19th, 2024
Platform
PC( (Steam), PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, Xbox One
Publisher
CAPCOM
Developer
CAPCOM
With rising development costs and general economic issues that have had a widespread impact on the video game industry, major publishers and developers are not as willing to experiment and launch new IPs as much as they were ten or twenty years ago. Sustained by the massive success of the latest entries in cornerstone franchises like Resident Evil, Monster Hunter, and Street Fighter, CAPCOM seems to be the only major publisher that still takes risks. Following the release of the relatively solid Exoprimal (albeit shortlived) last year, the Japanese publisher is launching another experimental title called Kunitsu-Gami: Path of the Goddess, a combination of tower defense and action games that provides an engaging experience, even with some shortcomings.
Despite its beautiful traditional Japanese setting being ripe for great storytelling, Kunitsu-Gami: Path of the Goddess sadly doesn’t feature much of a story. The insatiable greed of man, at some point in the story of this world, awakened the Seethe, underlings of the defiled Mountain Goddess, sweeping the land and stealing the masks of the villages’ ancestral deities, spreading defilement in their wake and taking possession of the shrine at the summit of Mr. Kafuku. The only ones who can banish the Seethe and restore order are the Maiden Yoshiro and her protector Soh, who must travel down the mountain to reclaim the stolen masks and perform the Ceremony of Purification, which will open the path to the temple at the summit and grant them the chance of banishing the Seethe for good.
Unfortunately, this is all there is to the Kunitsu-Gami: Path of the Goddess story. The Maiden Yoshiro and her protector Soh are silent characters and don’t go through any development in their journey. The rescued villagers are mostly generic NPCs with limited lines of dialogue during gameplay and are only roughly defined by a text description hidden in an in-game menu. To be fair, however, there’s no denying that Yoshiro and Soh are immediately recognizable thanks to their visual design and especially their animations, making the many cutscenes quite pleasing to watch. As such, those who expected a deep, compelling narrative to make this journey more meaningful would do well to temper their expectations.
Thankfully, Kunitsu-Gami: Path of the Goddess delivers much better when it comes to gameplay, thanks to its unique blend of genres. During the game’s 20-hour or so campaign, players control Yoshiro’s protector, Soh, who has to create a path called Spirit Path that the maiden can traverse to reach the main, tainted Torii Gate of each stage to purify it. Reaching this gate, however, is no easy feat. For starters, Soh and Yoshiro start each regular stage with no help, forcing the protector to explore to free villagers from their bonds and purify the defilement that has gripped the location. By doing so, Soh can not only enlist the help of the freed villagers but also obtain the powerful Crystals used to assign different roles to them and carve the Spirit Path.
These roles are extremely varied and range from the balanced Woodcutter role to more specialized ones, such as Ascetic, who can slow down the Seethe for a few seconds; the defensive Sumo Wrestler, who is essentially a tank that can aggro enemies; the Spearman, an offense-focused role with high attack power; the Thief, who can discover treasure around the map; and the Shaman, a supportive role that can heal other villagers in combat. Villagers act independently from the player and will attack Seethe and activate their unique abilities depending on their action range, which can be expanded by spending another currency, Musubi. Additional abilities for all roles can also be learned via upgrades.
The action component of the Kunitsu-Gami: Path of the Goddess experience is represented by Soh themselves. While villagers behave according to their assigned role, the protector is controlled directly by the player. More capable than any of the villagers, Soh can get rid of Seethe with ease thanks to a few handy combos, greater mobility, and some defensive options, like guarding and dodging. The action mechanics are rather straightforward and easy to understand, making it easy to get into the game, even for newcomers to all genres represented in the game.
Topping these mechanics is the gameplay flow of Kunitsu-Gami: Path of the Goddess, which is dictated in a rather clever way by the passage of time. During the morning, players can explore freely and move around their villagers to prepare for the coming night when the Seethe appears, a feature that seems to have been inspired by Kentaro Miura’s Berserk. The passage of time must also be taken into consideration to complete a stage, as Yoshiro takes time to traverse the Spirit Path, and leaving her out in the open at the start of the night could make defending her more difficult. If the Maiden dies, it is game over.
I have to admit that, for the first few hours, Kunitsu-Gami: Path of the Goddess felt nothing more than a relatively solid game that seemed afraid to go all-in in both its action and tower defense components. While the game, right from the get-go, features a decent amount of different enemies against which some roles are more effective than others and introduces some varied scenarios (such as stages with multiple possible Spirit Paths, no action component, various contraptions that the carpenter must repair, multiple, moving Torii Gates from which the Seethe spawn and intense boss battles that play unlike the regular stages, forcing players to quickly switch from offense to defense as required by the situation), the experience felt a little too straightforward, due to the limited number of available roles and, most of all, Soh’s limited combat capabilities.
After defeating the Batsu boss around 5 hours in, however, the experience opens up greatly. At this point, not only will you have plenty of different roles to assign to your villagers, but you will also unlock upgrades for Soh, allowing you to spend Musubi to unlock additional abilities such as additional sword guards slots for special abilities and talisman slots that grant passive skills to customize Soh with, a second fighting style based on draw attacks, Perfect Guard, Ukemi for quick recovery after getting knocked down, additional attacks, Archery Skills and even some command abilities to smooth out villagers management, such as the ability to make them assemble at Soh’s current location.
This is accompanied by a map design that becomes even better than before, as maps start featuring more contraptions, paths placed on different levels, secrets, and so on that really bring out the best of the game’s mechanics, requiring more adjustments on the fly that make the player really feel like the general of a very small army that has to adapt to the shifting conditions of the battlefield. The game really comes together at this point, making the first few hours feel more like an extended tutorial. The difficulty level, however, stays a little bit too low, in my opinion, even in the latter parts of the game, as a simple strategy such as placing villagers close to the Torii gates is usually more than enough to clear even the most difficult, multi-part long stages, which ends up damaging the experience a little. Thankfully, the various side objectives available for all stages provide an incentive to vary up the strategy a bit to fulfill them for rewards.
Exploring defiled locations and fighting Seethe isn’t the only thing you will do in Kunitsu-Gami: Path of the Goddess, as the game features some simple base rebuilding mechanics. After releasing a village from defilement, it will be possible to assign villagers to rebuild it. These mechanics are rather straightforward, as rebuilding only occasionally requires resources that can be picked up in the village itself, but they provide some nice rewards, including Musubi for upgrades and a selection of collectibles that provide additional information on the game’s world. They also provide some welcome respite from all the action, thanks to the soothing piano tracks that play while roaming about purified villages.
Powered by the same RE Engine that has been powering almost every CAPCOM game since the release of Resident Evil VII: Biohazard, Kunitsu-Gami: Path of the Goddess looks gorgeous. Despite the zoomed-back gameplay camera, all characters and locations look incredibly detailed. Characters, in particular, are made even better by the dance-like animations that give them a rather peculiar feel. The highly detailed character models also shine during the cutscenes that play every now and then during Yoshiro and Soh’s journey.
Being a RE Engine-powered game, Kunitsu-Gami: Path of the Goddess also runs quite well on PC. The port is undoubtedly very well done, featuring the full suite of features that are expected nowadays, such as NVIDIA DLSS, including Frame Generation and AMD FSR 3 support, ray tracing support, and a good selection of graphics options to tweak. There are also still previews of how the different settings impact visual quality and a VRAM usage indicator. With every setting maxed out, the game ran at an average of 77 FPS, 1% 55 FPS at 4K resolution, DLSS Quality setting, no Frame Generation, and max ray tracing during a benchmark session held in the Moegi Ridge stage on the machine used for the test (i7-13700F CPU, RTX 4080 GPU, 32 GB RAM). With Frame Generation enabled and ray tracing turned off, which is probably for the best given how it doesn’t really improve visual quality all that much, the game ran at a much higher framerate, average 154 FPS, 1% Low 74, with little added input delay thanks to NVIDIA Reflex.
With almost every major publisher focusing on their more popular IPs, a game like Kunitsu-Gami: Path of the Goddess is a breath of fresh air. Despite a slow start, a low challenge level, and an almost non-existent narrative, this action game-meets-tower defense experience is engaging and can be enjoyed by all sorts of players, even those who aren’t typically into the genre. Hopefully, the game will turn into a series in the future, and a sequel will address the few shortcomings that hold Kunitsu-Gami: Path of the Goddess back a little.
PC version tested. Review code provided by the publisher.
Products mentioned in this post
While Kunitsu-Gami: Path of the Goddess may not be the best action game or the best tower defense game around, Yoshiro and Soh’s journey is undeniably compelling. Thanks to great map, scenario, and enemy design, along with plenty of viable tactical options and a wide arsenal of abilities, this new IP from CAPCOM stands out as one of the most surprising titles of the year, held back only by minor issues, such as a shallow narrative and a low challenge level.
Pros
- Unique blend of action and tower defense mechanics
- Excellent map and scenario design that keep the experience fresh
- Plenty of replay value
- Great visuals
Cons
- The first five or so hours feel like an extended tutorial
- Low challenge level
- Limited narrative elements