- Second Dinner has formed a multi-year strategic partnership with Irish games company W4 Games
- The Marvel Snap dev intends to build the largest game yet in the open-source engine Godot
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Marvel Snap developer Second Dinner intends to build the largest game yet in the open-source engine Godot and has formed a multi-year strategic partnership with Irish games company W4 Games to achieve that ambition.
W4 Games was founded by Godot veterans, and through this partnership, the company will accelerate Second Dinner’s adoption of the open-source software.
Second Dinner has also joined W4 Games as a strategic investor, aiming to further strengthen the pair’s long-term relationship.
“Break new grounds”
Godot is a free, open-source development tool popular among indie game makers. It empowers the development of 2D and 3D games for mobile, PC, and web games. The engine was first released in 2014 and was used to create more than 2,000 commercially published games last year.
Now, with the added prestige of Second Dinner developing on the platform – a company best known for its Nuverse-published card game hit Marvel Snap – the number of titles built on the platform could well accelerate further.
“We are excited to partner with W4 to utilise Godot. Godot is an open-source and flexible game engine with a vibrant community that will enable us to continue making super fun games,” said Second Dinner chief development officer Ben Brode.
W4 Games co-CEO Nicola Farronato added: “When we formed W4 Games a couple of years ago, our vision was to make Godot the game engine of choice for superstar game developers. We are thrilled to announce this collaboration since Second Dinner represents exactly our vision.
Godot Engine creator and another W4 Games Co-CEO Juan Linietsky commented: “Second Dinner has always been an inspiration for me, a company that is never afraid to break new grounds in all senses. It will be a huge pleasure to work with them ensuring the success of their future titles.”
Second Dinner’s Marvel Snap has won 21 awards to date and generated over $250 million in gross mobile revenue, according to AppMagic data. We spoke with Brode at Gamescom last year about Marvel Snap’s creation, cross-platform release, and comparisons to Supercell’s Clash Royale.