VR fans galore as two modders have created a WoW VR mod that adds support for VR to the final patch of World of Warcraft Wrath of the Lich King.
Created by modders ‘StreetRat’ and ‘Marulu’, this VR mod is an experimental release for World of Warcraft patch 3.3.5a (the last patch for Wrath of the Ling King released in 2010). As mentioned by the duo, there are no plans for active development of the mod, but if there’s enough interest from the community, the duo might look at implementing first-person mount visibility and player character IK. As noted by the modder, the mod should be used seated with VR motion controllers. It’s an interesting mod for World of Warcraft fans that also happen to be into VR. Truth be told, it does add a new dimension to the MMO, but we prefer to play the game in the original third-person view.
Being an experimental release, the mod does suffer from some issues, including head-tracked leaning not being accurate on ships, elevators, and zeppelins. Headset flickering during loading screens. Certain UI elements might be displayed with a black background. In addition, the VR UI might appear as a very low resolution on 1080p displays. Also, players can’t turn the camera using the right stick while using a flight path.
We’ve included a video of the mod in action below alongside the mod’s main features:
• Features •
→ Frame Synchronized 3D, one in engine frame equals one 3D VR frame
→ 6 DOF head tracking
→ Playable in both first and third person
→ Floating UI, inside the game world with full occlusion, supporting all addons
→ Optional made for VR UI with multiple floating windows and UI elements attached to your hands and face (Available on the Flat2VR discord)
→ Head-tracked HRTF positional audio
→ Ray traced motion controlled targeting and interacting, point your controller at anything to interact with it be it a NPC, enemy or mining node
→ Ray traced motion controlled AOE attacks, attacks like the mages blizzard or hunters traps can be placed on the ground via motion controls
→ Motion controlled UI, the UI can be interacted with via pointing your controllers at it
→ Motion controlled movement (Onward locomotion) the forward direction your character moves is offset by where you are pointing your left hand
→ Motion controlled swimming and flying, your character will swim/fly up and down to exactly where your left hand is pointing
→ Analogue movement with 2 movement speeds, based on the games default speed and RP walk
→ Vertical and horizontal snap turning, the amount of degrees the camera moves can be user adjusted in the /vr/config.txt
→ Implemented FF14s “Legacy Movement” mode, your character will run in the direction your stick is pointing at full speed, even towards you without backpedaling
→ Implemented FF14s “Auto Face Target” option, using a action automatically turns you towards your target and executes it, this even works while running away from your target without interrupting your movement
→ Internal high res rendering, the game will run at normal desktop resolutions while out putting to the headset at two times native res and in the correct aspect ratio
→ Implemented support for resolutions in the WTF file higher then the max resolution of your monitor (NOTE your mouse on the UI is limited to what’s visible on your desktop)
→ Floating Windows 10 OSK.exe keyboard (requires the game to be launched with admin privileges)
→ VR optimized near and far clip, this allows you to lean in closer then ever before without objects disappearing
→ Many small tweaks to the engine for better VR support
Those interested can download the WoW VR mod for patch 3.3.5a through Github here. Precompiled versions of the mod can be found on the Flat2VR discord.