NVIDIA has updated the RTX Remix runtime to version 0.4.1, improving compatibility thanks to a series of changes made to the bridge component. The full changelog is available on GitHub:
DXVK:
-Fixed an issue where captures for many games were not showing correctly in Remix Toolkit.
-Fixed an issue where a captured scene was showing flipped upside down in Remix Toolkit.
-Fixed an issue in the Remix renderer that caused Remix Toolkit to crashes on unsupported hardware.
Bridge:
-Made a variety of changes that should further improve compatibility.
-Added new sendCreateFunctionServerResponses configuration option, which is enabled by default and improves stability during startup for many games.
-Fixed an issue where the Bridge would crash or hang on startup due to multiple threads having access to shared data at the same time.
-Fixed an issue where the improper MinSurfacePitch value was used in a 32-bit build of the Bridge client, causing game crashes on some texture update operations.
-Fixed an issue where the Bridge client filtered out calls to CreateVertexDeclaration() under certain conditions, which could lead to a game crash during subsequent SetVertexDeclaration() calls.
-Fixed an issue where the Bridge client would improperly initialize cached option values that it uses, potentially leading to mouse or keyboard input not working in the Remix user or developer menu UI.
NVIDIA also said it is aware of a series of issues impacting the recently released RTX Remix toolkit:
- Remix Toolkit Issue that causes the app to lose focus on a field when using the Tab key on the property editor.
- Remix Toolkit Issue where the apply_unit_scale parameter can give wrong results during ingestion.
- Remix Toolkit Issue where the Toolkit Viewport runs slower after creating a new project. Temporary workaround – restart the application.
- Remix Toolkit DPI bug with the capture window.
- Remix Toolkit Issue where the chosen color changes when the Color Selection Window is closed.
- Remix Toolkit issue that prevents files with JPEG extension from being ingested.
- Remix Toolkit issue where filename text input was not sanitized properly.
- Remix Toolkit issue where AI Tools didn’t get cleaned out of memory after inference was done.
- Remix Toolkit issue that prevented AI Tools from running on NVIDIA RTX 20-series GPUs
NVIDIA plans to address those issues with the RTX Remix toolkit through an update coming as soon as possible. Meanwhile, check out these RTX Remix Grand Theft Auto San Andreas and Max Payne projects.