Games developer Behaviour Interactive has announced intentions to lay off up to 95 employees as “strategic changes” get underway. The move is an overly…
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GamingMobile GamingNews
Netspeak CEO announces the loss of approximately 25 studio jobs | Pocket Gamer.biz
Callum Cooper-Brighting, CEO at Netspeak Games Ltd has taken to LinkedIn and the company’s blogto share the news that the company plans to make…
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GamingMobile GamingNews
“Approximately 75 percent of our capital allotment has not yet been invested” | Pocket Gamer.biz
As a new year begins, it’s a time to reflect on the year gone by and how to strategize for the year ahead. For…
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Vancouver-headquartered mobile games developer Kabam has laid off approximately 35 people, or roughly 7 percent of its workforce, in a move following review of…
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If you were having problems connecting to the internet or mobile apps today, be assured that it was them and not you. DownDetector.com this…
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GamingNewsPC Gaming
//youtu.be/NFlY0n91LUY Xbox Series S uses a dynamic resolution with the highest native resolution found being 1920×1080 and the lowest native resolution found being 1280×720. Native resolution pixel counts at 1280×720 seem to be uncommon on Xbox Series S. On Xbox Series S temporal upsampling is used to reconstruct a 2560×1440 resolution. PS5 uses a dynamic resolution with the highest native resolution found being approximately 3008×1692 and the lowest native resolution found being 1920×1080. Native resolution pixel counts at 1920×1080 seem to be rare on PS5. On PS5 temporal upsampling is used to reconstruct a 3840×2160 resolution. Xbox Series X uses a dynamic resolution with the highest native resolution found being approximately 3456×1944 and the lowest native resolution found being 1920×1080. Native resolution pixel counts at 1920×1080 seem to be very rare on Xbox Series X and were found less often than on PS5. On Xbox Series X temporal upsampling is used to reconstruct a 3840×2160 resolution. Compared to the demo, performance has been improved, especially on the Xbox Series S with the game running at an almost solid 60FPS. As in the demo, Outriders benefits from a slight resolution advantage on the Xbox Series X with the game running in a higher native resolution compared to the PS5 version. The PS5 version, however, benefits from improved texture filtering compared to the Xbox consoles. “As an example, at one point in a cutscene the Xbox Series X rendered at a resolution of approximately 2792×1570 and the PS5 rendered the same scene at 2560×1440”, VG Tech explains. “PS5 and Xbox Series X have extra trees and foliage in some scenes compared to Xbox Series S. PS5 has improved texture filtering compared to the Xbox consoles.” Outriders is available globally now for PC, consoles and Stadia.
A new Outriders PS5 vs Xbox Series X|S framerate test has been released, showing solid performance across the board. Last month, YouTube channel VG…
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