It’s a challenging time for app monetisation. Competition has never been higher, with over 700,000 games available between the Google Play and iOS app…
monetising
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When monetising your game, it’s important to consider what works best for your specific game and understand how your players will feel about any…
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GamingMobile GamingNews
Looty Games on monetising Roblox: “When you start developing on Roblox you reall | Pocket Gamer.biz
Roblox has exploded in the past decade from a fairly niche block-building, game-creation multiplayer platform to arguably the closest thing we have to a…
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GamingMobile GamingNews
Monetising music games is an uphill battle. Here are Beatstar’s strategies | Pocket Gamer.biz
Last week, we spoke with Space Ape Games’ Charmie Kim, game lead on Beatstar, and Simon Hade, co-founder and chief operating officer, on Beatstar’s…
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GamingMobile GamingNews
What you need to do before monetising your hypercasual game: a step-by-step guid | Pocket Gamer.biz
Ilya Trofimov is a producer at hypercasual publisher Ducky. Hypercasual games production is full of testing and iteration. The typical project goes from video…
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GamingMobile GamingNews
Jenova Chen on Sky’s arduous seven-year development and monetising his way | Pocket Gamer.biz
Perhaps not unexpected from thatgamecompany co-founder Jenova Chen, creator of Journey and Sky: Childen of the Light, but despite recently reaching 160 million downloads,…