Powered by Unreal Engine 5, Tekken 8 comes with a decent selection of graphics settings that can be tweaked to achieve a good balance between visual quality and smooth performance. As the game is among the most demanding fighting games currently available on PC, you will need to tweak some settings to achieve that rock-solid 60 FPS framerate that is needed to enjoy the game both offline and online without issues.
How to Achieve Rock Solid 60 FPS With Great Visual Quality in Tekken 8 on PC
Before you begin tweaking your Tekken 8 graphics settings, you should go into the menu, activate the Measure/Display FPS option, and play a few offline matches while keeping track of your frames per second. If you see the value dipping below 60 FPS, you should start tweaking the settings to prevent this from happening, as it can cause severe issues during online play.
For starters, if you are not playing on a high-end system that cannot handle your selected resolution smoothly (Bandai Namco recommends an NVIDIA RTX 2070/ AMD RADEON RX 5700 XT for 1090p resolution, 60 FPS), you will want to use upscaling. NVIDIA DLSS is the best upscaling option in the game in terms of quality, but you have other options at your disposal if you cannot use it, such as AMD FSR 2 and Intel XeSS. While generally more popular options, you should avoid them, as both have some ghosting issues that can be a problem during both offline and online play. Instead, you should use TAAU in conjunction with the Rendering Scale option, as the game will upscale the resolution to your selected resolution if the value of the option is below 100%.
The next graphics option to tweak in Tekken 8 for better performance at almost no impact on visuals is Anti-Aliasing Quality if you are not using upscaling or if you have NVIDIA DLAA on. There are very small differences between Ultra and High, so you should drop it to High as soon as possible to improve performance if Ultra is preventing you from achieving solid 60 frames per second. In case performance is still not satisfactory, you can drop this setting further to Medium, as the differences aren’t big from High settings.
Shadow Quality, much like Anti-Aliasing, can be particularly taxing, so it is another important setting to tweak to achieve solid performance. Differences between Ultra and High Shadow Quality are minimal, and you won’t notice it at all during the fast-paced matches of Tekken 8, so you can drop it to High or Medium to improve performance without a visual quality hit.
The level of Texture Quality you can pick in Tekken 8 entirely depends on the amount of VRAM your graphics card has. Unlike most modern titles, the latest entry in the series by Bandai Namco doesn’t require too much VRAM for Ultra quality textures, so if you have 8GB or higher VRAM, you can go with the highest setting without having to worry about running out of VRAM and have an impact on performance.
Effect Quality influences the general quality of special effects in stages, such as the quality of water surfaces, the amount of snow particles, the amount of leaves falling in certain stages, and so on. In this case, the visual differences between settings are noticeable, so you should try out Ultra first to see how the game runs with it and drop it down only if your system can’t keep up.
Post-processing Quality regulates the quality of effects like Chromatic Aberration, Screenspace Reflections, and Depth of Field. The quality of these settings can impact both performance and visual quality, so you should try Ultra first and then move from there in case the performance is not solid.
Background Quality determines the quality of background objects. The differences between Ultra and Low are significant, with missing details, lower quality models for objects, and missing screen-space reflections, so, once again, you should start with Ultra settings, check how the game runs with them, and then lower them if your system cannot run the game at 60 FPS.
Engine Tweaks
If you are willing to do some more tinkering with the Tekken 8 files to achieve better performance and great visuals, you should consider changing some values in the engine.ini file, which can be found in %localappdata%TEKKEN 8SavedConfigWindows on your system. Some of these values, which have been shared on the game’s Steam forums by Dante, override the game’s Post-Processing Quality setting, so set it to Ultra once you have made these tweaks to the configuration file.
[SystemSettings]
r.SceneColorFringeQuality=0
r.MaxAnisotropy=16
r.DepthOfFieldQuality=0
r.AmbientOcclusionLevels=4
r.SSR.Quality=4
r.Tonemapper.Sharpen=1
r.Shadow.MaxResolution=8192
r.Shadow.RadiusThreshold=0.01
r.Shadow.SpotLightTransitionScale=512
r.Shadow.CSM.MaxCascades=16
r.Shadow.MaxCSMResolution=8192
FX.MaxCPUParticlesPerEmitter=10
FX.MaxGPUParticlesSpawnedPerFrame=5
fx.MaxNiagaraCPUParticlesPerEmitter=10
fx.MaxNiagaraGPUParticlesSpawnPerFrame=5