Following the announcement of the new GeForce RTX Series GPUs, NVIDIA has also unveiled a series of new or updated RTX technologies that will be in upcoming PC games, starting with DOOM: The Dark Ages.
id Software’s much anticipated medieval-themed first-person shooter game coming later this year will run on the latest version of the id Tech engine, powered by full path tracing and the newly announced DLSS 4 with support for Multi Frame Generation. It will also take advantage of the improved Ray Reconstruction for increased lighting stability and detail. You can take a peek at DOOM: The Dark Ages with the full suite of NVIDIA RTX technologies in the DLSS 4 medley video below. Needless to say, it looks absolutely stunning.
Billy Khan, Director of Engine Technology at id Software, has shared a comment:
With DLSS 4, we are stepping into a new era of gaming. The new ray reconstruction transformer model powers a historical leap in raytracing capabilities; not just accelerating performance but also enhancing visuals in DOOM: The Dark Ages.
The game doesn’t have a fixed launch date yet. When it comes out, it will be playable on PC, Xbox Series S|X, and PlayStation 5 on day one.
Back on DLSS 4 and the newly announced or updated NVIDIA RTX technologies, they will, of course, be available at launch on other upcoming PC titles like The Witcher IV, Black State, and Dune: Awakening, all of which will support DLSS Multi Frame Generation. Kadir Demirden, CEO of Black State developer Motion Blur, said:
NVIDIA GeForce RTX 50 Series and DLSS 4 are game-changing. We now have the power and technologies to realize the future of interactive storytelling with Black State.
Rui Casais, CEO of Dune: Awakening developer Funcom, added:
GeForce RTX 50 Series and DLSS 4 mark the beginning of a new generation of games.
But it’s not just new games that will be updated. On top of the 75 games with day 0 support, more hit games from 2024 and 2023 will receive improvements, such as Indiana Jones and the Great Circle and Alan Wake 2. The former is being updated not only to add DLSS 4 Multi Frame Generation and the improved Ray Reconstruction and Super Resolution models but also with a new RTX Hair technology. Jim Kjellin, CTO of Indiana Jones developer MachineGames, said:
With GeForce RTX 50 Series, players will be able to experience Indiana Jones and the Great Circle at its best. With elevated image quality, performance, and new neural rendering tech like NVIDIA RTX Hair introduces a new level of character realism, truly adding to the immersion of becoming Indy.
According to NVIDIA, RTX Hair features a new Linear-Swept Sphere rendering that runs faster, with improved image quality, whilst using less VRAM. You can preview the RTX Hair update in the comparison image below.
As for Alan Wake 2, Remedy’s horror game will be updated to include the new RTX Mega Geometry technology, which is going to be available on all RTX GPUs and laptops. NVIDIA says it can accelerate BVH building for cluster-based geometry systems, enabling up to 100x more ray-traced triangles and better performance in heavily ray-traced scenes, reducing CPU overhead.
The game will also add DLSS 4 Multi Frame Generation and the improved Ray Reconstruction transformer model. Additionally, NVIDIA unveiled that Remedy will introduce a new Ultra quality Ray Tracing preset featuring fully ray-traced refractions, fully ray-traced transparent reflections, and higher quality fully ray-traced indirect lighting. This will all be part of the next Alan Wake 2 update. Mika Vehkala, Chief Technology Officer at Remedy Entertainment, commented:
With DLSS 4 and GeForce RTX 50 Series we are seeing significant performance gains which enable us to create new game worlds larger and more detailed than ever.
Later this year, three more popular PC games will introduce support for DLSS 4 Multi Frame Generation: Black Myth: Wukong, Marvel Rivals, and NARAKA: Bladepoint. There’s no ETA on the availability for the first game, while Marvel Rivals and NARAKA: Bladepoint are both getting the update next month.