A few hours ago, Naughty Dog and Iron Galaxy have released patch 1.1.1 for the PC version of The Last of Us Part I. Clocking in at slightly more than 3GB, the update doesn’t bring any performance optimizations that were the focus of previous patches. However, it does fix a ton of bugs and crashes and also resolves the checkerboard patterns that appeared on screen when using Motion Blur on AMD RX 580 and RX 590 series GPUs.
- Fixed a crash that could occur when restarting a Permadeath Speedrun after dying
- Fixed a crash that could occur when rapidly switching through available skins
- Fixed an issue where reflections were not appearing in vehicles’ rear-view mirrors when Real-Time Reflections are disabled (Options > Graphics > Real-Time Reflections Quality)
- Fixed missing rock and rock wall textures in several areas
- Fixed issues where players could see outside the game world in some locations
- Fixed quick turn animations when zooming without a gun equipped
- Fixed VRAM usage indicator when resetting graphics settings to default after restarting the game
- Corrected several in-game, menu, and text-to-speech translation errors
- Fixed an issue where monitor resolution was not correctly adjusted when using the “Reset to Defaults” command (Options > Display > Reset to Defaults)
- Fixed the bow’s UI icon overlapping with arrow counts when a melee weapon is also equipped
- Updated ‘Loading %’ user interface (UI) so loading progress is tracked more evenly
- Fixed an issue that could cause graphic settings preview images not to appear
- Fixed several camera-related issues that could occur when running the game at high framerates
- [Photo Mode] Fixed an issue blocking full selection of presets when using Gaze Direction
- [Photo Mode] Fixed an issue where arrow icons were not interactable when using a mouse to change the color of frames
- [Model Viewer] Fixed an issue that resulted in multiple models to be highlighted at once
- [The Outskirts] Fixed the appearance of water when Image-Based Lighting is disabled (Options > Graphics > Image-Based Lighting)
- [Tommy’s Dam] Fixed a crash that could occur in a cutscene during extended play sessions
- [The University] Adjusted the visual appearance of fog
- [Bus Depot] Fixed a camera issue that also led to a crash when traversing across the bus while the game is running at high framerates
- [Bus Depot] Fixed a crash that could occur in a cutscene during extended play sessions
In other The Last of Us news, acclaimed composer Gustavo Santaolalla recently hinted that new editions of The Last of Us Part II may be on the way. He may have been referring to a PS5/PC release, though that’s just speculation for now.