A new weekend has begun in Destiny 2, which means that Xur has returned to the Solar system with a fresh haul of gear to add to your collection. Here’s where to find Xur and what he’s selling.
This week you can find Xur on Nessus, in the Watcher’s Grave. For his weapon, Xur is offering the Queenbreaker linear fusion rifle. Hunters can pick up Khepri’s Sting; Titans can grab the ACD/0 Feedback Fence gauntlets; and for Warlocks, Xur has the Getaway Artist gloves.
Xur Location
Head to Nessus and use the Watcher’s Grave transmat zone to find Xur this week. When you arrive, hop on your sparrow and head north toward the exit of the area. Look for a big tree with pink moss on the right side of the area. Climb up onto its big, flat branch, where you can reach Xur.
Xur Exotic and Legendary Items
- Exotic Engram – 97 legendary shards
- Queenbreaker – 29 legendary shards
- Khepri’s Sting – 23 legendary shards
- ACD/0 Feedback Fence – 23 legendary shards
- Getaway Artist – 23 legendary shards
- Hawkmoon – 200 legendary shards, 125,000 Glimmer, 1 Ascendant Shard, 1 Exotic Cipher
- Dead Man’s Tale – 200 legendary shards, 125,000 Glimmer, 1 Ascendant Shard, 1 Exotic Cipher
- Xenology quest – free
- Legendary weapons and armor – 50 legendary shards, 1,000 Glimmer
Dead Man’s Tale (Kinetic scout rifle)
- Polygonal Rifling
- Accurized Rounds
- Vorpal Weapon
- Hand-Laid Stock
Vorpal Weapon is this week’s perk for Dead Man’s Tale, which grants increased damage against bosses, vehicles, and Guardians who have an active Super. Combined with Accurized Rounds for long-distance fire, and a one-two combination of Polygonal Rifling and Hand-Laid Stock for increased stability, this week’s DMT is a pretty solid roll for mid-to long-range specialists.
Hawkmoon (Kinetic hand cannon)
- Arrowhead Brake
- Alloy Magazine
- Eye of the Storm
- Textured Grip
In comparison, Hawkmoon is an average roll this week. Textured Grip is great for stability and this week’s Eye of the Storm perk makes it appealing for a last stand weapon as it makes rounds more accurate the lower your health is, but that’s a very risky combination.
Legendary weapons
Whispering Slab (Kinetic combat bow)
- Tactile String / Natural String
- Fiberglass Arrow Shaft / Natural Fletching
- Killing Wind
- Demolitionist
Wolftone Draw (Energy combat bow)
- Tactile String / Flexible String
- Carbon Arrow Shaft / Straight Fletching
- Impulse Amplifier
- Dragonfly
Dire Promise (Kinetic hand cannon)
- SteadyHand HCS / TrueSight HCS
- Alloy Magazine / Ricochet Rounds
- Auto-Loading Holster
- Osmosis
Night Watch (Kinetic scout rifle)
- Hammer-Forged Rifling / Smallbore
- Tactical Mag / Extended Mag
- Outlaw
- Moving Target
IKELOS_SR_v1.0.2 (Energy sniper rifle)
- Extended Barrel / Fluted Barrel
- Appended Mag / Tactical Mag
- Feeding Frenzy
- High-Impact Reserves
Far Future (Energy sniper rifle)
- Chambered Compensator / Corkscrew Rifling
- Appended Mag / Extended Mag
- Surplus
- Wellspring
Honor’s Edge (Heavy sword)
- Hungry Edge / Honed Edge
- Balanced Guard / Enduring Guard
- Relentless Strikes
- En Garde
Legendary Armor
Titan
Holdfast Gauntlets
- Mobility: 8
- Resilience: 2
- Recovery: 22
- Discipline: 6
- Intellect: 2
- Strength: 22
- Total: 62
Holdfast Plate
- Mobility: 2
- Resilience: 16
- Recovery: 10
- Discipline: 14
- Intellect: 15
- Strength: 2
- Total: 59
Holdfast Helm
- Mobility: 8
- Resilience: 13
- Recovery: 10
- Discipline: 11
- Intellect: 9
- Strength: 12
- Total: 63
Holdfast Greaves
- Mobility: 19
- Resilience: 2
- Recovery: 11
- Discipline: 12
- Intellect: 18
- Strength: 2
- Total: 64
Holdfast Mark
Warlock
Holdfast Gloves
- Mobility: 16
- Resilience: 7
- Recovery: 9
- Discipline: 2
- Intellect: 15
- Strength: 14
- Total: 63
Holdfast Robes
- Mobility: 14
- Resilience: 2
- Recovery: 16
- Discipline: 2
- Intellect: 12
- Strength: 16
- Total: 62
Holdfast Cover
- Mobility: 16
- Resilience: 10
- Recovery: 2
- Discipline: 2
- Intellect: 7
- Strength: 20
- Total: 57
Holdfast Boots
- Mobility: 6
- Resilience: 25
- Recovery: 2
- Discipline: 12
- Intellect: 2
- Strength: 12
- Total: 59
Holdfast Bond
Hunter
Holdfast Grips
- Mobility: 21
- Resilience: 2
- Recovery: 8
- Discipline: 16
- Intellect: 6
- Strength: 9
- Total: 62
Holdfast Vest
- Mobility: 13
- Resilience: 2
- Recovery: 16
- Discipline: 14
- Intellect: 15
- Strength: 2
- Total: 62
Holdfast Mask
- Mobility: 6
- Resilience: 20
- Recovery: 6
- Discipline: 2
- Intellect: 23
- Strength: 7
- Total: 64
Holdfast Strides
- Mobility: 9
- Resilience:7
- Recovery: 14
- Discipline: 2
- Intellect: 12
- Strength: 20
- Total: 64
Holdfast Cloak
Exotic Weapons and Armor
Queenbreaker
This linear fusion rifle isn’t bad, but it’s not that exceptional either. Queenbreaker ticks all the right boxes for a long-range weapon and its ability to blind enemies does it make useful for dealing with bosses in team-based activities, but that’s about it really. It has no intrinsic anti-Champion perk, the magazine is small and there are a number of great Legendary-class linear fusion rifles that you can use instead.
Khepri’s Sting
Hunters using Arc 3.0 builds in Season of Plunder have become punching machines that can put Titans to shame, and with Exotics like Khepri’s Sting, it’s not hard to see why. With the right build, mods, and subclass powers, this handy Exotic will not only deliver a knockout blow, it’ll help you slip back into the shadows with a smoke bomb effect.
ACD/0 Feedback Fence
Season of Plunder has been very good for Titans that specialize in melee offense, and while ACD/0 Feedback Fence isn’t at the top of the Exotic gauntlets ranking charts, it’s still worth experimenting with. Fury Conductors can build up energy with melee attacks and strikes on your Titan, and with the right mods in place, the explosive release of power can demolish anything around you.
Getaway Artist
Exotic gauntlets are the running theme this week, and the Warlock joins in on that fun with Getaway Artist. This does require you to sacrifice your Arc grenade to use this Exotic’s Dynamic Duo perk (which you might want to think twice about as that explosive is useful against Champions this season) but the Arc Soul you’ll create can be a powerful ally. Combine that with a Pulse Rifle like No Time To Explain to double up on mobile sentries, and you’re a one-Warlock-Army if you pull that synergy off right.
Xur is present every weekend in Destiny 2, starting with the daily reset at 10 AM PT / 1 PM ET on Friday. Bungie doesn’t mark Xur’s location on the in-game map, so it can be easy to miss him if you’re not aware he exists. He only comes to specific locations, of which now there are only three: the Tower Hangar area, on Nessus in Watcher’s Grave, and in the Winding Cove area of the EDZ.
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