The Black Myth: Wukong PlayStation 5 Pro PSSR upscaler implementation is among the best we have seen to date for an Unreal Engine 5-powered game, according to an in-depth analysis shared online.
Digital Foundry recently took a good look at the latest patch released for Game Science’s popular game released earlier this year, highlighting how it enhances the game on PlayStation 5 Pro. For Quality Mode, the patch introduces PSSR support, which upscales a roughly 1296p resolution input to 4K resolution and offers a noticeably sharper image compared to the base model. Some visual elements, such as noisy hair on the first boss, are much cleaner with PSSR than with AMD FSR, and lighting is generally more stable with PSSR than in other UE5-powered games like the Silent Hill 2 remake, although this could be related to the lighting stability that was already exhibited on the base console. As such, Black Myth: Wukong’s PSSR implementation ends up being solid, without any glaring issues outside the typical artifacts also seen in other games.
Balance Mode in Black Myth: Wukong on PlayStation 5 Pro is similar to Quality Mode, as it uses PSSR to upscale an internal resolution of 1296 to 4K, but features some visual differences, such as lower resolution textures and some Lumen tweaks. As opposed to the 30 FPS framerate of Quality Mode, however, the game generally runs at 40 FPS at 120 Hz output in this mode, resulting in a responsive experience with steady frame pacing. Performance mode, on the other hand, hasn’t changed much over the base model, still using frame generation to hit 60 FPS at 1080p resolution.
The solid PlayStation 5 PSSR implementation in Black Myth: Wukong is definitely promising, as the upscaler has produced some very hit-and-miss results so far. Hopefully, the AI-powered upscaler will indeed be improved as it is being suggested by developers, and reach the same heights as NVIDIA DLSS, which continues to be the best upscaler around.